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All of the interactions that you have with the other members of your band(s) and the various stage hands are laughably bad in terms of their acting and voice work. It also doesn’t help that bands and stages used for this mode are all fictional and honestly, not well-acted. It’s a great concept but it just doesn’t play out as well as one might hope. Plus, the perspective, albeit cool, is wasted because your focus is always on the note highway and the cues for the song that you are playing.Īs a result, the Live mode feels more like a novelty than the core mode of the game. Not only is there no middle ground for their reactions, but the transitions between the two is extremely clear cut you actually see a bar “swoosh” across the screen when the game switches from one video feed to another. You’re either doing good or bad, there is no middle ground.
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It is a cool concept in theory but it really doesn’t function as well as one could have hoped.įor starters, there isn’t any sort of variation in terms of their responses to you you are either being cheered or garnering stares of disdain all around. The crowd and your band mates will respond according based on your performance. Live is the mode that was pushed prior to release as being the game’s main mode, where you participate in concerts from a first-person perspective. Despite the fact that both are rooted in the same mechanics, the experiences offered by each are really night and day. Once you have become familiar with the new controls, you have your choice between two modes of play in the game, Live and TV. I could easily see this becoming the standard in the genre and hope that we see more buttons added to represent the other frets in the future games. Once you get accustomed to the new system, the resulting experience makes for a much more natural feeling experience. This definitely takes a bit of getting used to, so don’t expect to pick up right where you left off in the last Guitar Hero game. Plus, the game even incorporates open strumming, where no fret-presses are required. You’re forced to shift the stretch of your fingers back and forth across the neck, often at quick speeds. While I love the classic five-button mechanics, the feel of the new GHL controls is much more in line with what it feels like to play multiple strings on a real guitar. Having at least a little bit of experience with playing a real guitar, I can say that this feels a lot more like the real thing than the previous setup. All that you need now are three fingers and you don’t have to do any shifting up and down the neck. Rather than the old-style five button guitar, GHL adopts a new setup that uses six buttons spread across three different frets on the next of the guitar. Altering that was either going to be a huge success or a glorious disaster thankfully, it ended up being the former. The franchise’s original, five-fret-button design has been the standard since the original game and is even used in the Rock Band series. The fact that the guitar controller was being redesigned was a huge gamble in my option. Let me say right up front that I was very worried about GHL prior to release. There have been a lot of changes made to the formula that fans are used to in order to accomplish this goal, and it all starts with the guitar itself. Your goal here, as it was originally, is to feel like a guitar-God and play with the best of the best. Instead, the GHL experience is narrow and focused, which is a really good thing.
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Gone are the days of trying to be like the competition. Guitar Hero Live (GHL) is the rebirth for the franchise. Now, roughly five years later, the plastic guitars are back and they have returned to form. Not only did they all fall short, but they ultimately flooded the market with their plastic instruments and cause the whole genre to seemingly implode.
#GUITAR HERO LIVE SONG RATING FULL#
They could do some aspects better, like maybe providing a better guitar experience within the full band setup however, when it came to the complete picture, they all fell short. The problem was, they couldn’t do it all at least not as well as Rock Band could. Konami tried it with Rock Revolution Activision tried it with Guitar Hero World Tour. Some time after Rock Band’s rise to prominence, franchise owners decided that they had to do “that” too they needed to offer the full band experience because just singing or playing guitar wasn’t enough. Before companies started adding drums, keyboards, and microphones to their games, there was one franchise to rule them all: Guitar Hero. There was a time when the Guitar Hero franchise was the king of the music game genre.